Here are the four missions for Coastal Assault 2013. All have Night Fight & Reserves rules as normal and are scored with Battle Points. Each mission has 25 points from three victory conditions (primary = 13, secondary = 7, tertiary = 5) and 3 bonus points that were supposed to be for both players to score, but in many cases weren't. One thing I'm unclear on at this point was if the scoring was considered as 28 points per game or 25 points max per game. This is mainly just for reference as I'll discuss each mission in more detail in its own post with the exception of mission #2 since the victory conditions for the primary and secondary were linked. For Primary & Secondary they are exclusive with only one player being able to score the points and nobody gets points for a tie. The Tertiaries can be scored by both players including if they tie. Also, all objective markers are placed by players with the exception of the Relic in mission 3 and the mission 4 tertiary objective which are both centered in the table.
Personally, I'm not adverse to "battle points", because even NOVA uses a version of them to set the pairing in the final brackets and, if some slots are open, to promote people to "higher" brackets. For example, if there are two slots open in the 4-0 bracket then the top two 3-1 players (by NOVA's numbers) will get bumped up to contend for best general with the 4-0 players. I do prefer straight win/loss tournaments for simplicity, but having multiple distinct objectives is fun also.
Personally, I'm not adverse to "battle points", because even NOVA uses a version of them to set the pairing in the final brackets and, if some slots are open, to promote people to "higher" brackets. For example, if there are two slots open in the 4-0 bracket then the top two 3-1 players (by NOVA's numbers) will get bumped up to contend for best general with the 4-0 players. I do prefer straight win/loss tournaments for simplicity, but having multiple distinct objectives is fun also.
#1 Hammer & Anvil
Primary: Objectives (5)
Secondary: KP
Tertiary: Total of scoring units in the enemy deployment zone.
Bonus: Warlord Survives, Slay Enemy Warlord, Quarters.
Obviously the first two bonus are exclusive and although technically both players can score them, it is only possible for one to score both of them. Quarters deserves a mention here, it was done by unit and only scoring units wholly within a quarter counted. Denial units (wholly within the quarter) counted to deny control.
#2 Dawn of War
Primary: "Home" Objectives (3)
Secondary: "Enemy" Objectives (3)
Tertiary: "Called" KP
Bonus: Slay the Warlord, Quarters, No enemy scoring units in your deployment zone.
"Called" KP means just that, you say how many units you are going to kill and the one closest to their guess wins, in this case, since it is a tertiary, both can get it on a tie. The Primary & Secondary as I understand how to score them, are a bit screwy since they are linked. A total of six objectives are placed, three by each player, first one in their deployment area and the other two in the opponent's table half. As it reads a pair of players could choose to each score 20 out of 28 points, but if both players control more objectives than their opponent for their individual Primary objective (more objectives on their half of the table) which is physically possible, then it counts as a tie and nobody gets the points. So to score the Primary, you must deny your opponent's Primary also. It's kind of cool, but this is the only mission with directly linked victory conditions.
#3 Vanguard Strike
Primary: KP
Secondary: Relic (obeys Relic mission rules for movement)
Tertiary: "Called" unit (Pick one unit and make sure it dies.)
Bonus: Quarters, No enemy in your deployment, Line Breaker
#4 Dawn of War
Primary: Objectives (5)
Secondary: "Called" KP (see above, but no points for a tie here)
Tertiary: Warlord within 3" of center of board.
Bonus: Warlord survives, Line Breaker, No enemy in deployment area
Primary: Objectives (5)
Secondary: KP
Tertiary: Total of scoring units in the enemy deployment zone.
Bonus: Warlord Survives, Slay Enemy Warlord, Quarters.
Obviously the first two bonus are exclusive and although technically both players can score them, it is only possible for one to score both of them. Quarters deserves a mention here, it was done by unit and only scoring units wholly within a quarter counted. Denial units (wholly within the quarter) counted to deny control.
#2 Dawn of War
Primary: "Home" Objectives (3)
Secondary: "Enemy" Objectives (3)
Tertiary: "Called" KP
Bonus: Slay the Warlord, Quarters, No enemy scoring units in your deployment zone.
"Called" KP means just that, you say how many units you are going to kill and the one closest to their guess wins, in this case, since it is a tertiary, both can get it on a tie. The Primary & Secondary as I understand how to score them, are a bit screwy since they are linked. A total of six objectives are placed, three by each player, first one in their deployment area and the other two in the opponent's table half. As it reads a pair of players could choose to each score 20 out of 28 points, but if both players control more objectives than their opponent for their individual Primary objective (more objectives on their half of the table) which is physically possible, then it counts as a tie and nobody gets the points. So to score the Primary, you must deny your opponent's Primary also. It's kind of cool, but this is the only mission with directly linked victory conditions.
#3 Vanguard Strike
Primary: KP
Secondary: Relic (obeys Relic mission rules for movement)
Tertiary: "Called" unit (Pick one unit and make sure it dies.)
Bonus: Quarters, No enemy in your deployment, Line Breaker
#4 Dawn of War
Primary: Objectives (5)
Secondary: "Called" KP (see above, but no points for a tie here)
Tertiary: Warlord within 3" of center of board.
Bonus: Warlord survives, Line Breaker, No enemy in deployment area