Nothing further until I return from NOVA and get set back up.
Packing done. Now just have to make it to the airport on time in the morning and off I go towards NOVA 2012. Unfortunately not with my Crusade, but it should be interesting as a test of concept vs. the wisdom of the Internet. Only four troop units, so I'm going to have to shoot my way to victory. With a core of four Tesla Destructors plus the firepower of the troop units themselves, I think I'm going to do alright.
Nothing further until I return from NOVA and get set back up.
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Suffer Not The Unclean To Live: Two choices: Furious Charge or Rending with -1 Initiative (minimum of 1)
FC would give the same effect without the current penalty, Rending with the penalty would still give a chance for Black Templars under this vow to be a bit more deadly (if slower). Uphold The Honor Of the Emperor: Feel No Pain with no cover saves allowed, immune to Pinning. Given the new FNP rules this functions as a pseudo cover save that can be canceled by Instant Death shots. Abhor The Witch, Destroy The Witch: Opponent must have a psyker in their list. After all pregame shenanigans (Infiltrate/Scouting/etc.), just before the first player's actual first player turn, the Black Templars player may take a free movement phase (or limited to 6” or d6”) towards the nearest enemy unit. +1 to Deny The Witch Rolls (assumes that all Black Templars will have the Adamantium Will special rule for 5+ DTW rolls already, making them 4+). Accept Any Challenge, No Matter The Odds: Three choices: restored Preferred Enemy in Assaults, give Counterattack to match with the Rage rule, or give Hatred in Assault. Of course, must charge if it is possible. The second option is to go ahead and complete the transition to full Blood Claw rules. As long as we get shafted by one, might as well get both of them. Note: given that this duplicates the Chaplains' Litanies of Hate, either they again become less useful or change the effect to Crusader instead (roll 2d6 & take highest for running and +D3 to Sweeping Advance rolls). Special Rules: Abhor the Witch: Same as current, no psykers except Grey Knights. No Pity! No Remorse! No Fear!: Same as current, Fearless in Assault. Righteous Zeal: The most controversial. I'd change it as follows:
The original list. I had been considering a small change, pulling two of the Warriors from the big squad and one of the Immortals from each of the other two squads to free up 60 points, but wasn't quite sure of what I wanted to do with them. The main reasons for this was the "removed from play" misruling and that one Cryptek in the big Warrior squad with no special wargear. Then I got read to send the list on to NOVA and I realized that I had listed the Spyder's Gloom Prism (15) at the price of a Fabricator Claw (10). Oops. 2005 point list.
One of the greatly annoying things about the Necron codex is the lack of useful "freestanding" 5 point upgrades. I mean in most codices if you end up 5 points short, you can just toss a melta bomb on a likely model and be done with it. Sure, there are 5 point upgrades, but you you have to take them for the entire unit or they are direct weapon replacements for character models. So, it takes a little juggling to straighten things out. Well, here we are still waiting. It's not too big a deal for me, my Necron list is fairly self contained for what it does but it can be tweaked some if I need it to be. The problem, no NOVA FAQ yet. Hopefully it will all work out as I think it will, in which case my list is good, mainly because my list is immune to what I consider to be the obvious bad calls that I see coming. Oh well, it shouldn't be too much longer
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