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BT/IG vs GK/Nada 1850

5/24/2013

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This is going to be a quick and dirty because I was more interested in a "learning" game than a more serious one, so I didn't even bother with notes.  Especially since January was my last game.

My list
EC-ATW
THDC Terminators
Las/Plas Crusader
Stormtalon (AssCan/SWML)

Co Cmd (4xSniper)
2x Inf Platoons of 1xPlt Cmd (AC, 2xFlamer, Chimera), 2x Inf (AC, Flamer, Chimera), HWS (AC)
1x SWS (2xMelta, Flamer) attached to one platoon to ride in Vendetta
2x Ratling Squads (3x Snipers)
Vendetta w/ Heavy Bolters.
Armored Sentinel w/ Plasma Cannon (hey, I got the model with some other stuff and it covered that last 75 points...)

Opponent, Coteaz in TDA
6 GKT squads (everything combat squads, so maybe only 3x) with a bit of bling.
Vindicare Sniper
StormRaven (empty)

Normal setup (long side) & Emperor's Will.  No night fighting, Warlord traits were never relevant.


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Slow Play...Or Not?

5/22/2013

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"Slow Play Penalties

A very insidious problem in the competitive 40K circuit is that of slow play as a game strategy. Normally, this is one of those areas where people feel like nothing can be done, but I strive to tackle even the tough problems to make my tournament as enjoyable as possible.

Right now, I have some fantastic ideas on how to handle the Slow Play issue. More on this to come once it has been nailed down
!" - Neil Gilstrap  11th Company

This one is going to be a very "insidious" problem, especially trying to "fix" it in a 6th Edition context.  First of all, what exactly is "Slow Play"?  Well, simply put, it is deliberately trying to play a game at a slow speed to shorten the number of turns in the game, which is only relevant in the modern timed tournament context.  Neil isn't the only one I've talked to about this and it seems the perspective that "if I don't get five full turns, then you are a Slow Player" has its champions, usually with an example of Joe Blow, Jane Doe and Billy Bob Smith (who are not readily available for contact) who could move 200+, 300+ or 400+ models around, roll all their shooting every turn and somehow manage to play a five turn 2000 point game in 2-3 hours.  Competitively in 6th?  I call BS.

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