I'll have to look at it, but MVB appears to be mixing up traditional three-tier victory conditions and cumulative (unified) victory conditions in missions. Also, some of them have some non-standard victory conditions.
Here it is.
I'll have to look at it, but MVB appears to be mixing up traditional three-tier victory conditions and cumulative (unified) victory conditions in missions. Also, some of them have some non-standard victory conditions.
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Speaking of the tournament victory condition of "Table Quarters". Mike Brandt of NOVA posted up something about it on his Whiskey & 40k blog, which I tried twice to reply to, but it seems the apparent issues with Blogger & OpenID continue, so my posts show up as published immediately, but a refresh has them deleted. (EDIT: I just posted again a couple of days ago, same issue, looks like I'm persona non grata on Whiskey & 40k.)
Pretty much MVB appears to be trying to salvage "Quarters" from 5th to 6th. His three options offered are: 1. Require all the models in a unit to be in one quarter or it doesn't count. 2. Create a "dead zone" in midfield that doesn't count for scoring any quarter. 3. All units count for quarters except Designated Transports & Flyers. All three cause game balance issues and alter the way the 6th edition victory conditions work. As Marshal Laeroth pointed out to me in a comment on the draft copy of this post, the problem isn't Table Quarters, it is trying to make a 4th Edition scenario victory condition work using 6th Edition scoring unit rules. Although from the discussion I've read on the subject, nobody is interested in making everything but ICs and DTs scoring units for the purposes of Quarters, totally randomizing which quarter gets scored on for units in more than one quarter, or making is so that the only way to score a quarter is to have the only scoring unit in it. One crucial point that most people don't seem to want to bring up...it is easy to tie Quarters. Way too easy. Which means <drumroll>, it is essentially useless as a victory condition in virtually all games. So...the question becomes, if it is this much trouble to balance and make it work, then why are we using 5th Edition tournament rules based on the victory conditions for a 4th Edition scenario for 6th Edition tournaments in the future? It is one thing to rush job to 6th for NOVA 2012 and make it happen, it is another to be trying to plan how to force it to work for NOVA 2013. Especially given the fact that it changes the balance of 6th Edition, establishing an exclusive meta for NOVA, no matter the decision on how to "balance" it. The question may now become more pertinent given MVB is looking at changing to 1750/1850 instead of 1999+1 or going with an actual 2000 points (and double FOC). |