After all, our troops aren't top of the line by any stretch of the imagination and any metal box except a Drop Pod is way overpriced, so having just one Troop isn't a problem and a simple Las/Plas works fine for a rear area objective holder (note, I'm expecting a 5 point cost for Flakk ML upgrades, which means it can become a ML(Flakk)/Plas squad easily enough. For our Land Speeder Typhoons, 6th has made it so that having three in one squadron is not the detriment it was in 5th Edition nor do we get any bonuses for LOS shooting with the spare Speeders which makes the considerations of tactical flexibility and KP vulnerability more important. The amusing bit comes with our THDC Terminators, because to get more than one as the Ally force you have to go ahead and buy that extra HQ anyway.
I'm torn here, because when I work builds with primary BT, by the time I buy requirements and wants (HQ, CMD Term, 2x Term, 3x LS-Typhoon, 2xTroops, EC), I end up with low points left for the Allies, but when I build the other way, I still get HQ, CMD Term, 3x LS-Typhoon, 1xTroop, EC, but I end up with enough points to flesh out the allies some. The question, is it worth the extra expense? Also, while I do have duality, I don't have the repeated units that normally work into lists.
I think I'm going to run Nike's metrics over these lists and see what I get. Yes, things have changed, but the basics of what can you kill