Warning, this is a bit long.
After reading Marshal Laeroth's BT Biker Army post, I found myself with some time on my hands while camping with my son for Cub Scouts, especially after the Kindle went kaput the first evening. So, with some downtime I set myself to explain why Marshal Laeroth's list wasn't the best choice to fulfill his objectives and ended up trying to define what is a better all-around BT list. Yes, yes, like with all army lists we should be able to just toss out X points using the FoC and beat up on any other X points, but....reality intrudes. In the end, I'm actually looking at the basis of a mech list that I'm actually fairly comfortable with.
Warning, this is a bit long.
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I've mentioned this concept before in conjunction with my Deep Strike list and the idea also works with Laeroth's Drop Pod list. It is trying to create a situation where a player commits to the wrong threat for just one movement. Simple example, if the unit should move left this turn, but instead moves right, then it will take it two turns to get to where it should have been three turns ago. I can point to virtually any game, in any system I know enough about, and point out the "wrong step" that the loser took. Unfortunately, even when I am the loser.
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