I've mentioned this concept before in conjunction with my Deep Strike list and the idea also works with Laeroth's Drop Pod list. It is trying to create a situation where a player commits to the wrong threat for just one movement. Simple example, if the unit should move left this turn, but instead moves right, then it will take it two turns to get to where it should have been three turns ago. I can point to virtually any game, in any system I know enough about, and point out the "wrong step" that the loser took. Unfortunately, even when I am the loser.
NOTE: this is different from taking a chance and losing, but it is similar. In the first round of 'Ard Boyz, I took a chance by trying to shove most of my units between terrain features, knowing that there was only a 1 in 6 chance of whatever that one shot IG big blast thing is going off. Oops, "wrong move". It really only cost me my LS-Typhoons, but that was enough. Why make that "wrong move"? Because if I had pulled it off, I would have been able to completely close off one side of the board from his outflanking forces, smashed his HQ and psyker squad and proceeded to clean up the rest . I gambled and lost.
Compare that to my second game, where I made three wrong moves:
A. Walking my Dread off my home objective
B. Not falling back to grab the four VP center objective
C. Not advancing my Speeders up to contest the two VP objective that I didn't hold.
How to avoid making a "wrong move"? Stay focused on your game plan. Don't get caught up in the glee of killing while forgetting objectives. Be able to ask yourself as your opponent moves: "How do I counter that?" Once you have that LR full of nastiness stunned, you don't have to keep pouring on the fire in an attempt to immobilize it, move on to other targets. Be ready to throw away any unit if it buys you the time or provides enough attrition losses to make it worth retaining that objective, getting a turn of firing or covering for that assault. Or even just makes your enemy step to the side for that one little turn.
Compare that to my second game, where I made three wrong moves:
A. Walking my Dread off my home objective
B. Not falling back to grab the four VP center objective
C. Not advancing my Speeders up to contest the two VP objective that I didn't hold.
How to avoid making a "wrong move"? Stay focused on your game plan. Don't get caught up in the glee of killing while forgetting objectives. Be able to ask yourself as your opponent moves: "How do I counter that?" Once you have that LR full of nastiness stunned, you don't have to keep pouring on the fire in an attempt to immobilize it, move on to other targets. Be ready to throw away any unit if it buys you the time or provides enough attrition losses to make it worth retaining that objective, getting a turn of firing or covering for that assault. Or even just makes your enemy step to the side for that one little turn.