Played on 4'x6' field with ~25% terrain. No buildings on this one, just scattered trees and hills for cover, again a default to Annihilation, which I prefer for now as it is the scenario the list is weakest at.
Castellan (Terminator Armor, Storm Bolter, PW, Tank Hunter)
Terminator Retinue (1x SB/PW, 1x CML/SB/PF, 1x CML/SB/CF, 1x SB/PF, Tank Hunters)
Crusader (5/1, BP/CCW, 1x Bolter, Melta, Pod/SB)
Crusader (5/2, BP/CCW, 1x Bolter, Melta, Pod/SB)
2x Crusader (5/1, BP/CCW, 1x Bolter, Melta, BP/PF, Pod/SB)
2x DN (MM/HF, EA, Pod/SB)
2x LS-Typhoon (HB/Ty ML)
Demon Prince (Winds of Change, Warp Time, wings)
3x Chaos Terminators
3x 1K Son Tactical squad with Aspiring Sorcerer in Rhinos
Predator (Autocannon w/ Lascannon sponsons)
Some commentary on my list. Since the local players seem to be stuck on 1850 and 2000 point lists, the first for tournaments and the second for fun, I was trying to upgrade based on the models I had on hand. Proxies were the EC, the AoBR Captain for the Castellan, the AoBR Heavy Flamer Marine as a Melta Marine and using yellow and orange painted strips on the base of the Terminators to show the CML and CF models. To make the fourth squad I used some AoBR bolter Marines and dropped one in each squad which gave me enough spare BP/CCW models. Then drop in Neophytes to round out the points. I'll point out that I paid a bit higher price than normal (340 vs 275) for the Terminators, mainly to eat up points, but also to provide myself with power weapons at I5 and I4 in case of assaults. Not the most cost effective move ever, but interesting.
NOTE: There was a mix of rolls in here, and I didn't keep quite as good a set of notes, so if I don't get into details of firing or don't mention a unit's shooting, it may be because we missed horribly and made the save or two required, or we hammered in a great volley, but all the saves got made. For the missile launchers, they did a lot of frag blast work and a bit of it scattered away, for example, one shooting phase I dropped six blasts on the same model in the same unit. Two hit, the rest scattered away. I just don't mention it.
I won the roll, figured that he would only have one turn of movement so I decided to reserve everything for the drop. Considering last week's issue over enemy mobility I figured that since I was going first, they would only have one turn of movement, nothing moved faster than 12" max and it was a full size board. My opponent surprised me by simply telling me he was putting everything in reserve. So, here is the great story of Turn 1: <crickets chirping while the roar of vehicle engines and scream of pods falling begins to sound>.
Turn 2 BT: All the Crusaders come up for deployment. I grab the opponent's center, shading a bit to my left (it is a bit more open on the left side towards my opponent). I drop the pods in pairs and they land with little scatter. The troops deploy into cover.
Turn2 1K: 2x Rhinos, Pred, Terminators come in. He comes in the left corner in a compact formation with one Rhino going almost to the left side in a 12" move and popped smoke, the second Rhino forming up in Rhino rush formation, the Predator setting up in the corner, the short Terminator squad coming up alongside the first Rhino in a run. No firing.
Turn 3 BT: DN, the Castellan/Terminators and 1 LS-Ty drop in. The DN drops in his face, the Terminators a bit back and to the center (they had to teleport in) and the Speeder in the left rear. The DN scattered but reset to the landing point with inertial guidance, the Terminators pegged and the Speeder ended up behind some impassable terrain. I forgot to move the Crusaders, but they were in a strong position. Fire was fairly inconclusive with misses and obscured vehicle saves all around. The DN did get to shoot the lead Rhino and used its Heavy Flamer to overlay the Terminators along the way. End results were the lead Rhino immobilized and one Terminator dead.
Turn 3 1K: Everything else (Prince, Chaos DN, Rhino) came in. The Rhino immobilized itself on some terrain, the Chaos DN walked on behind its cover and the Prince moved up on my DN. The still mobile Rhino from last turn bailed out and swept to my right to restore some mobility to that flank. The 1k Sons deployed from the Rhino immobilized on the first turn. My DN got exploded, putting a wound on the Prince and killing one 1K Marine. DN Pod also got exploded to no extra effect and fire on the Terminators killed the plain SB/PF Terminator and the SB/PW Sgt.
Turn 4 BT: The second DN and Speeder dropped in. The DN dropped in the deployment area and the Speeder on my far right to add fire support from range. Started moving my squads forward and shifted the Speeder that had dropped last turn for a clear shot into the ruck. Fire killed 6x 1k Sons Marines from the deployed squad (including some Storm Bolter fire from a pod, wheee) and blew the turret off the Predator. Sweeping into the assault, the Castellan kills the last three 1k Sons Marines, the Aspiring Sorcerer's attacks have no effect and he is killed by the rest of the squad. The first Crusader squad (with PF) slams into the two Chaos Terminators, losing the Neophyte and Bolter Initiate while killing one Terminator.
Turn 4 1K: The Prince sweeps out, using Winds of Change and CC to wipe out one Crusader squad coming up in support of the fight. The squad from the other disabled Rhino deploys and marches forward and the last mobile Rhino moves 12" to deploy its squad after my other two squads. The EC's squad dies to AP3 fire (the EC saves), the other squad is reduced to the melta Initiate and a Neophyte after missing cover saves. My DN dies to massed fire from the Chaos DN and the Predator's sponson lascannons. The last Chaos Terminator is brought down but takes a BP/CCW initiate down with him, leaving that squad with BP/PF, melta and BP/CCW models.
Turn 5 BT: Moved the remnant Crusader squad back to get in range of the Prince, shifted the first (left side) Speeder to take shots at the Prince, shifted the second (right) Speeder to hit the two 1k Son Marine squads. Moved the EC back and to the left to engage the Prince. Terminators stand and miss. The remnant Crusaders and Speeder finish off the Prince in shooting. The right Speeder kills two 1k Sons Marines with frags and heavy bolter fire. The EC misses but then charges the same 1k Sons squad, killing two and then dying to return attacks. The last Rhino got immobilized this turn, but I didn't note who did it, I'm thinking scatter from the one Speeder.
Turn 5 1K: Predator kills one Terminator with lascannon fire, the Chaos DN misses and charges the Terminators to no effect then dies to a PF. The full strength 1k Son squad moves up to the center of the field into assault range, then decides to have the fun off assaulting my melta Initiate and Neophyte in cover and saved vs all wounds then killed them. The last four of the other remaining squad start crossing a hill to engage the remnant squad that had killed the Prince.
Turn 6 BT: The right hand Speeder held and killed two more 1k Sons from the full strength squad. The left Speeder tried to nail the Predator and failed. The Terminators tried to nail the Predator and failed. The remnant Crusaders came back and shot the Rhino immobilized on turn 3, destroying its weapon and then assaulted it with the PF and managed to wreck it.
Turn 6 1k: Quiet. The 1k Sons squads moved into cover trying to get into position on the Speeders and the Predator shot the Terminators, killing the last one and the Castellan. Game ends.
A) Yes, I'm a broken record on this one, but I think for my 1850 build for the next fight, it is going to be adding another DN, another Speeder and then putting Deathwind MLs on the seven pods (losing two Neophytes to fund it). That assault by the two 1k Sons squads would have been potentially savaged by the fire from at least three pods. Pods with Storm Bolters are just terrain and since we do have the special rule allowing pods to fire on the turn they drop, it is just too potentially useful.
B) I really shouldn't have charged with the Terminators, but I wanted to.... If I hadn't, they would have been back with some LOS blocking terrain and been able to savage stuff with their Cyclones and Storm Bolters.
C) I "wasted" too many shots at the Predator. Yes, it would have been nice to kill it and given the situation at the end of the game, if it had continued into infinity I'd have probably scored an Annihilation if I'd killed it because he no longer had the mobility to deal with my Speeders. It ended up being a waste because there are only so many turns in the game and with the layout of the board I could have effortlessly killed all the Rhinos with shots that went after the Predator for more KPs.
D) Don't forget to move your units early in the game. It would have cost me one of the squads the next turn if I had moved them on time, with them being caught in the open, but I'd have gotten the other PF squad and the EC's squad into cover and then CC by the next turn.
E) Again, know thy enemy. Part of this was me not remembering the 1k Sons' bolters are AP3. I've faced them before, but with Sisters and when I've come under fire, I've used an act of faith to make my 3+ AS into a 3++ IS so it slipped my mind.