And for that part I'm happy enough. Just the BT are killy enough to get above the "fail" point in Nike's metrics system. As long as we remember that the metrics do not tell you if you have a strong or winning list, simply that it isn't too weak to make the cut. We also have to remember that there are some key changes in 6th Edition, namely that Power Weapons do not necessarily get past armor saves (which means my Reclusiarch got 5/6 to wound but had to eat the 1/3 to get past armor save for CC with his Crozius) and that glancing hits are more effective at degrading vehicles, which means all anti-tank got 16.7% "better" in most ways.
The next issue is objective seizing, but going with Stelek's 4+2 rule and giving my opponents choices with downsides (kill the transports with troops and you ignore the artillery, kill the easy to kill Speeders and you ignore the Terminators, kill the Terminators and you ignore the objective grabbers, etc.) plus the newly enhanced mobility potential of vehicles (12" move + 6" "run") and either list should be fine. I'm leaning towards the Reclusiarch led Black Templars supporting a unit of the "High Marshall's Own" IG Regiment, but I might change that up later, partly depending on how the extra rules from NOVA & GW come out. It does mean I can mostly finish painting what I need to paint and simply hold a few models back until then.
The weakness, as always, high KP. (19 in this case), but I have a lot of firepower to throw downrange, so, maybe it will balance out. OTOH, I have extra vehicles and bodies for blocking and tarpitting, although I'm thinking about adding a handle to one of my Chimera's and redoing my EC so I can have him holding onto the outside and "running along"
The next issue is objective seizing, but going with Stelek's 4+2 rule and giving my opponents choices with downsides (kill the transports with troops and you ignore the artillery, kill the easy to kill Speeders and you ignore the Terminators, kill the Terminators and you ignore the objective grabbers, etc.) plus the newly enhanced mobility potential of vehicles (12" move + 6" "run") and either list should be fine. I'm leaning towards the Reclusiarch led Black Templars supporting a unit of the "High Marshall's Own" IG Regiment, but I might change that up later, partly depending on how the extra rules from NOVA & GW come out. It does mean I can mostly finish painting what I need to paint and simply hold a few models back until then.
The weakness, as always, high KP. (19 in this case), but I have a lot of firepower to throw downrange, so, maybe it will balance out. OTOH, I have extra vehicles and bodies for blocking and tarpitting, although I'm thinking about adding a handle to one of my Chimera's and redoing my EC so I can have him holding onto the outside and "running along"