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Rhino vs. Drop Pod

5/5/2011

1 Comment

 
I'm getting weary of having people talking about "meching up" vs. a reserve deep strike/drop pod army.  Especially when the whining is about reserve rolls.

Face it, what is the purpose of a Rhino?  To carry your troops from one side of the board to the other without getting shot up.  Oh, it has a Storm Bolter to help you out. 

What is the purpose of a Drop Pod?  To allow your troops to land on the other side of the board without getting shot up.  Oh, it has a Storm Bolter to help you out.
Now, with a Drop Pod, you cannot get an assault off until turn 3 at the earliest with Black Templar, but with Codex Marines, you can do it on turn 2 since you can drop units on turn 1.  However, how many times can you choose to refuse assault by fire and movement so that you can deny that extra turn to your opponent?  I can say that every time I've faced a turn 2 assault that I didn't want, the error was mine.

So, what are we looking at here? 
  • Rhinos are for delivering troops where you want them.  Drop Pods are for delivering troops where you want them.
  • Rhinos are forced to stay on the board while maneuvering under fire.  Drop Pods sit on the side immune to fire until they deploy.
  • Rhinos can serve as mobile bunkers, but are more fragile than Drop Pods.  Drop Pods make more durable pieces of terrain and while open top makes them more vulnerable to destruction, AV12 means it takes at least S6 to glance them.
  • Rhinos can die under fire before they get the troops to where they need to be.  Drop Pods cannot be stopped, they will get the troops to where they need to be.
  • After Drop Pods fall, the units are stuck as foot troops.  After the Rhino gets popped, the units are stuck as foot troops and the quicker the Rhino gets popped, the longer those troops get to collect mud on their boots.
For Codex Marines, this isn't a big deal, because Rhino vs Pod is a toss up as the points are the same.  For Black Templars, this does make a difference, a rather large one IMO, because of the price difference between our Rhinos and Pods.  I won't even get into the Lazorback vs Pod issue, since for the price of two Crusader squads with Lazorback, I can deploy three Crusader squads in Pods.  Of course, I give up a couple of nice TL Lascannons in cardboard armor, but I gain an extra squad with more resilience as well as a sturdier vehicle to hide behind.

The ultimate pushback: "I like to have control, I don't like reserves, it makes things too random." 

Excuse me?  Oh, you prefer pushing your thin skinned transports across the field in the face of AT fire over getting to put your squad where you want it as it comes in.  What did you miss?  The joy of zipping from bit of cover to bit of cover while popping smoke and plinking with your Storm Bolter (if you are lucky)?  In something that the Heavy Bolters on my Typhoons have a darn good chance of stunning, which kills a turn of movement for you?  For Templars, half my stuff will be able to shoot on turn 2 and assault on turn 3.  IMO, about the same as a Rhino Rush will give you. 

Oh, you don't like the randomness of reserve rolls?  Well, sit around on the board, maybe you will see a different kind of randomness.
1 Comment
Devjon link
5/6/2011 01:36:38 am

With the Rhinos you can also use them as mobile bunkers, allowing you to fire from relative safety each round for most upgrades you can get. You can't do that with Drop Pods. Yes, they are more durable terrain, but they aren't as good as a Rhino for cover because the Rhino can move around the squad (rather than the squad having to move around the Drop Pod) and it is less likely to explode.

And if you think that your Heavy Bolters have a good chance of stunning a Rhino...well, let's see. 2/3 to hit, 1/6 to glance, and then 1/2 to stop it moving. So a 4% chance is good?

In addition a Drop Pod is already immobilized, meaning that it will take an average of 6 glancing hits to kill it, you could even kill it with a couple of penetrating hits and not even get a destroyed result.

If you have Predators, Land Raiders, Bikes, or any squad that is on foot (Terminators Excluded) then having Rhinos helps protect them. They can even protect your Rhinos. Drop Pods can only hope to provide a distraction/kill what is attacking them.

There is one last thing you forgot to mention. When a Drop Pod comes down it has done its job (unless you bought a Deathwind Launcher). After that it is done and can only hope to fire its Storm Bolter, provide cover to your squad, and make the enemy shoot it instead of something more important. The Rhino, on the other hand, can do all the things that the Drop Pod can do (but better) or go out and be used for movement blocking, providing cover, tank shocking...it can even come back and pick up any squad and do its intended job again.

So tell me, why are Drop Pods inherently better? Since they are cheaper they can be worth taking, but if Rhinos and Drop Pods are not equal then it is the Rhinos that are better.

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