Algesan's Blog
  • Home
  • Blog Page
  • Black Templar Lists
  • 6th Edition Tips, Tricks & Issues

To Frag or Krak

3/29/2011

0 Comments

 
One of the things that I want to get a better grasp on is the difference for our Cyclones and Typhoons on when to use the Krak or just blast with Frags.  Now the first case is simple: If it is a vehicle, you have to Krak it and Frags don't do the job.  However, what do we do with the various enemies we oppose?

This should doable with the Mathhammer, so let's see.  First, skip Terminators and any other 2+ save units because that gets more tricky.  Secondly, lets discard the possibility of stray Invulnerable or Cover saves to get the initial numbers since they will be the easiest to figure back in.  Third, since I'm working with two ST8 AP3 shots from each launcher when using Krak and limiting the question to AS 3+, I can calculate the number of models hit by Frags to cause the same average amount of killing.  Fourthly I'll be limiting myself to T3-5 since those are the most common toughness values of  most non-vehicle models and I mainly included T5 because there are a peppering of them in almost all armies and because that is about the limit of the effectiveness of Frags. 
Starting with the basics, for T3, Frags wound on 3+, Krak 2+.  For T4, Frags 4+, Krak 2+.  For T5, Frags 5+, Krak 2+.  Big kicker for the Krak is the 5/6 chance of wounding across this range.  This makes Krak a constant value for for comparison purposes since with 2/3 chance to hit (BS4 on Templars) and 5/6 chance to wound, each Krak round has a 5/9 chance to kill anything under consideration, which means a 10/9 casualty rate.  Yes, that means that the average is the killing of 1 and 1/9th model per launcher.

Now Frags get to be more fun because of the variety of values for toughness and armor saves among the army lists, but they do break down fairly easily.  In fact there are only 12 possible combinations available for what I'm doing.  NOTE: Each of these are rounded up so that they exceed the 10/9 rate of Krak, see discussion after the list.
  1. T3/6+  Wound: 2/3, No Save => Need to hit 2 models.  Some Dark Eldar & Tyranid.
  2. T3/5+  W:2/3, Miss Save 2/3 => Need to hit 3 models.  Necron Scarabs, Most IG, Standard GEQ.
  3. T3/4+  W:2/3, Miss Save 1/2 =>  Need to hit 4 models.  IG Stormtroopers
  4. T3/3+  W:2/3, Miss Save 1/3 =>  Need to hit 5 models.  Sisters of Battle
  5. T4/6+  Wound: 1/2, No Save => Need to hit 3 models.  Ork Boyz
  6. T4/5+  W:1/2, Miss Save 2/3 => Need to hit 4 models.  Genestealers
  7. T4/4+  W:1/2, Miss Save 1/2 => Need to hit 5 models.  SM Scouts/Neophytes
  8. T4/3+  W:1/2, Miss Save 1/3 => Need to hit 7 models.  Space Marines, Necrons, Standard MEQ
  9. T5/6+  Wound:1/3, No Save =>  Need to hit 4 models.  Ork Warbiker
  10. T5/5+  W:1/3, Miss Save 2/3 =>  Need to hit 5 models.  Broodlord
  11. T5/4+  W:1/3, Miss Save 1/2 => Need to hit 7 models.  Dethkopta, SM Scout Biker
  12. T5/3+  W:1/3, Miss Save 1/3 => Need to hit 10 models.  SM Biker.

This was giving some round numbers and some of it I might call differently, like #2 says "3", but the real number is "2.5", so I'd probably frag a two man squad of GEQ, but I might not, but all of the model numbers are rounded up to equal or exceed the Krak..  Also, things like the T3/6+ is Tyranid Ripper Swarms and the T3/5+ Necron Scarab Swarms and I know the Necrons and I think the Tyranids both have the Swarms USR so they take double hits from blast and template weapons, which halves the number needed.

This actually is interesting enough that even though I was going to continue this study through how different cover/invulnerable saves changed it, I might just extend the toughness up to 6.  There is a trend appearing I didn't expect that might make it possible to create a general rule.  I did expect that each plus of toughness or armor save would require one extra model to overcome, but the 5 to 7 to 11! is something that needs to be looked at.

LATER: Okay, did some figuring this morning and it looks like the breakpoint runs at T3/3+, T4/4+, T5/5+.  Never Frag T6, but then that tends to be reserved for individual models.  Always Frag T2, but then the only ones I'm aware of are Gretchin and I haven't seen Power Armored Gretchin yet, but then you would only need to hit 4 of them.   T2 is also off the chart on the trend line because its predicted value would be T2/2+ and that messes with the formula since the Krak become ine
0 Comments



Leave a Reply.

    Author

    Comments about 40K and maybe about anything else that I decide to mention.

    Archives

    March 2014
    February 2014
    November 2013
    September 2013
    August 2013
    July 2013
    June 2013
    May 2013
    April 2013
    March 2013
    February 2013
    January 2013
    December 2012
    November 2012
    October 2012
    September 2012
    August 2012
    July 2012
    June 2012
    May 2012
    March 2012
    February 2012
    January 2012
    December 2011
    November 2011
    October 2011
    September 2011
    August 2011
    July 2011
    May 2011
    April 2011
    March 2011
    February 2011
    January 2011
    December 2010

    Categories

    All
    All
    Battle
    Black Templar
    Dark Angel
    Dust Tactics
    Dzc
    Fluff
    Laeroth
    List
    Misc
    Necron
    Necrons
    Nova
    Painting
    Progress
    Proxy Models
    Rant
    Sisters Of Battle
    Theory

    RSS Feed


Powered by Create your own unique website with customizable templates.