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To Frag or Krak, Part Two

3/30/2011

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This is supplement to the first post.  I did it based on using Cyclone and Typhoon Missile Launchers, but the plain Missile Launcher uses the same munitions except it is Heavy 1 instead of Heavy 2.  So the break points might be different and instead of cluttering up that post, I simply replicated the twelve combinations of Toughness and Armor Saves with only 1 shot.

  1. T3/6+  Wound: 2/3, No Save => Need to hit 1 models.  Some Dark Eldar & Tyranid.
  2. T3/5+  W:2/3, Miss Save 2/3 => Need to hit 2 models.  Necron Scarabs, Most IG, Standard GEQ.
  3. T3/4+  W:2/3, Miss Save 1/2 =>  Need to hit 2 models.  IG Stormtroopers
  4. T3/3+  W:2/3, Miss Save 1/3 =>  Need to hit 3 models.  Sisters of Battle
  5. T4/6+  Wound: 1/2, No Save => Need to hit 2 models.  Ork Boyz
  6. T4/5+  W:1/2, Miss Save 2/3 => Need to hit 2 models.  Genestealers
  7. T4/4+  W:1/2, Miss Save 1/2 => Need to hit 3 models.  SM Scouts/Neophytes
  8. T4/3+  W:1/2, Miss Save 1/3 => Need to hit 4 models.  Space Marines, Necrons, Standard MEQ
  9. T5/6+  Wound:1/3, No Save =>  Need to hit 2 models.  Ork Warbiker
  10. T5/5+  W:1/3, Miss Save 2/3 =>  Need to hit 3 models.  Broodlord
  11. T5/4+  W:1/3, Miss Save 1/2 => Need to hit 4 models.  Dethkopta, SM Scout Biker
  12. T5/3+  W:1/3, Miss Save 1/3 => Need to hit 5 models.  SM Biker.

The breakpoint doesn't appear here technically, but I'd draw it at the same place or one step lower (3/4+, 4/5+, 5/6+).  For me, that is because I always figure a small blast is only going to catch two models when I'm planning shots.  It makes it a pleasant surprise when I get more in a packed squad.

Oh, for Terminator Armor here is the breakdown, remember that the fact that the armor save kicks in versus the Krak makes a big difference.:
  • T3/2+ =>  Need to hit 1 with any shot, but if I was shooting at one, I'd go with the Krak since this is not accounting for chance to hit.
  • T4/2+ =>  Need to hit 2 with ML, 3 with Cyclone or Typhoon.  The armor save vs Krak really kills its effectiveness, so Frag squads of Terminators when you can.
  • T5/2+ =>  Needs to hit 5 with ML, 10 with Cyclone or Typhoon.  The toughness caught up here with a vengeance.  So just Krak these for the 2+.  It is the same reason why you should always Krak T6 on the first page.

A bit later, I'm going to try and post the effects of cover.  Should be interesting, but I'll predict that this will actually swing things towards the Frags in most cas
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